Gamedev diary: Murder in the Alps / Danse Macabre

Murder in the Alps (iOS, Nordcurrent UAB)

Beautifully rendered game with nice flow and an interesting mystery. The text-to-HOP ratio was too texty for my liking; I would hope to favour the object hunting.

Did not like the energy refill mechanic, though it would have been bearable if not for the fact that every action (including finding objects) required energy while buying energy refills was expensive. Hopefully lucrative for the studio, but not fun for me as a player. I’d prefer a single retail purchase option alongside the refill option.

I got maybe half an hour or less out of this game before the refill pricing structure grossed me out. I don’t think I’d want to take this approach for my game.

Danse Macabre: Lover’s Pledge (iOS, BigFish)

More an adventure puzzle game (like Monkey Island) than what I’d look for in a HOPA. The hidden object mini games weren’t that fun. The app started malfunctioning early in the game.

Hard to tell whether it would have been interesting to continue, as the combination of guesswork, tedium and errors turned me off continuing.

I did like that this game offered what effectively was a free demo with the option to unlock the full game. This seems like an accessible sales approach.