Gamedev diary: I don’t like the story I’m writing

(permalink)

For Project H, that is.

It’s so corny that I can’t even bring myself to finish writing the last act. I mean, HOPA games aren’t exactly meant to be realistic. They can’t all be like Adam Wolfe and that’s not what I’m aiming for.

But gosh… is this just the standard suffering that comes with writing a first draft, or is the story really crap? I can’t tell.

Perhaps I need to just finish the damned thing so I can get a second opinion.

The challenges in front of me are kind of psyching me out. I think I need to start super small. Maybe a three-scene—or just a one-scene—game to use as a proof of concept. That doesn’t seem too silly an idea.